I wanted to kick this blog off with a little introduction about myself and my creative outlet for games development, Destroy All Pixels. Initially this site will serve as a devlog for my current project, where I plan to share my progress on a regular basis.
Firstly, I’m Richard Patching! I have been developing games since I was a child and have been a professional software developer since 2008. I have a bachelors degree in ‘Computer Games Development’ but have worked predominantly in the web application scene, working with both large corporations and startups.
Games development has still played a huge part of my spare time and I’m constantly tinkering on open source games, taking part in game-jams and prototyping things that I find interesting. I have one commercial game that never saw the light of day, as I realised a little late that the core game mechanic just wasn’t that fun. Lesson learned.
I was involved in the creation of ‘Sol Trader’ a procedurally generated space simulation game, working primarily in communications and marketing as well as supporting the development through some additional programming.
In the next post I will introduce my latest games project which I plan to release as a commercial game, at some point in the future. It’s in a very very early pre-alpha state and I’m mostly prototyping the core game mechanics right now, using a mix of Godot and Rust.